With the Call of Duty: Modern Warfare Gunfight multiplayer gameplay reveal still in our rear-view mirror, today Activision shared a bit more on the game’s multiplayer, namely how it’s changing weapon customization. The reboot will feature a new system appropriately dubbed Gunsmithing, and while it’ll still let you tweak your guns to your liking, you’ll go about it in a different way.
“Gunsmithing is a robust weapon customization option for your two main Loadout weapons: Each Primary and Secondary Weapon can be augmented to give you the precise type and style of firepower you require for any type of multiplayer game mode,” editorial manager David Hodgson said in a blog post. “You can customize up to five parts of each weapon, until your available slots are filled. With Assault rifles, for example, you usually have nine areas of the weapon to augment: The Muzzle, Lasers, Optic, Stock, Rear Grip, Magazine, Underbarrel, Barrel, or a Perk.”
Activision showed a few weapon possibilities in a tweet highlighting the moddability of a rifle. Hodgson said some of the parts featured include a “Muzzle Break, Balanced Suppressor, Scout Combat Optic, Lightweight Stock, CQB grip, Corp Combat and Holo Sight.”
Loadouts locked. Gear up for the #ModernWarfare Multiplayer Gameplay Premiere on August 1st. pic.twitter.com/vJIMbPZRyEJuly 22, 2019
Changing gun parts is all well and good, but the prospect of balancing gun parts and perks with only five mod slots to go around – and seemingly with different mod slots available on different guns – is especially interesting to me. Under Gunsmithing, it feels like most guns will have two or three mod slots dedicated to rounding out their handling, with a few flex slots for more play style-driven customization. Promising stuff. We should see more of Gunsmithing in the Modern Warfare multiplayer reveal scheduled for Thursday, August 1.